Little progress is still progress!

I wanted to share a screenshot from Unity to show something concrete. I created a simple low-poly humanoid model in Blender. Then I imported it into Unity and cut in half with my mesh splitting algorithm.


The splitter still leaves holes in meshes (triangles missing) and doesn’t always find an edge loop to triangulate 🙁 So some work is still needed! But I hope the screenshot gives you an idea of the gameplay I am aiming for in this game – knights battling and cutting of limbs!