Since The Incredible Machine, I’ve always been fascinated by games that simulate real life physics. For some twisted reason I also like games where you can cut, slice and crush your enemies in various ways (e.g. SOF and Carmageddon 2 to name a few). In Gang beasts you can control a ragdoll character and punch and throw other players around. However, it lacks the blood and gore 🙂
Last year I visited the Game Developers Conference in San Francisco. One of the most interesting presentations (for me) there was held by Dennis Gustafsson. He talked about on how they implemented glass breaking physics and dynamically created meshes in the mobile game Smash Hit. This motivated me to make start a new game project where you can break stuff.
This blog is a development diary for the game. I try to post progress reports but also talk about some of the problems I face when implementing the game and how to I try to solve them.
Herp. vs. Derp (working title, maybe…) is a 1 vs 1 3rd person fighting game where you can control your players limbs separately (like in Gang Beasts or Octodad). You can also use weapons to wound your opponent or, if lucky, cut their limbs off in a spectacle of blood and agony.