Busy!

The blog has been quiet since I have been busy with personal stuff, moving into a new apartment etc. But the game is project is still going on!

I have been experiencing some glitches with my splitting / triangulation algorithm. At the moment I am testing the splitting code by splitting meshes with a randomly placed and oriented plane to pinpoint the cases where the errors occur (e.g. the split intersection cannot be triangulated, holes in meshes, etc.).

After the bug fixes I am hoping to move on into one of the following topics: breaking an armature with a plane, blood with GPU particles or implementing a dynamically controllable ragdoll character. So stay tuned 🙂